Double Daggers |
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Class |
Rogue Ability |
Restrictions | None |
Requirement | Rogue Class |
Double Daggers in Dragon Age: Inquisition is an Ability Tree of the Rogue class.
"Experts in this style are fast and deadly, their blades slicing through enemies' defenses--and throats--before they have time to react."
The Double Daggers Rogue is a blur of fast-moving blades, whirling around the battlefield with speed and finesse. Gaining the upper hand is their specialty, whether by subtly flanking their opponent or springing unseen from the shadows to deal devastating damage.
Double Daggers Ability Tree
Double Daggers Abilities
Active Abilities
Flank Attack
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
- Requires: Daggers
- Number of Hits: 2
- Damage Per Hit: 200% Weapon Damage
- Cooldown: 8 Seconds
- Cost: 35 Stamina
Upgrades
Skirmisher
Before your target turns to face your blow, you move to stealth, impossible to find.
- Modifies Flank Attack, granting immediate stealth after Ability use
Bleeding Flanks
Your Flank Attack leaves targets of the blow still bleeding from the cuts your daggers find.
- Bleed Duration: 10 seconds
- Requires: Trespasser DLC
Spinning Blades
You lash out with a set of slashing blows that bring you in and drive your target back.
- Requires: Daggers
- Number of Hits: 5
- Damage Per Hit: 75% Weapon Damage
- Cooldown: 16 Seconds
- Cost: 65 Stamina
Upgrades
Neverending Spin
The number of your deadly slashes grows when you connect with earlier attacks.
- Modifies Spinning Blades, granting more attacks
- Additional Hits: 4
Flurry
Effects are not removed from stricken foes, and targets all around feel your attack.
- Modifies Spinning Blades, granting more attacks
- Requires: Trespasser DLC
Parry
You quickly block a strike made by your foe, then counter as their own defenses fall.
- Requires: Daggers
- Damage: 50% Weapon Damage
- Cost: 10 Stamina
Upgrades
Effortless Riposte
If you succeed in countering a blow, your Parry costs no Stamina at all.
- Modifies Parry, potentially negating the Stamina cost of the Ability
- Negates stamina cost if successful
Patient Riposte
You wait, prepared to knock away the blow, as long as stamina remains at all.
- Cost: 5 stamina per second
- Requires: Trespasser DLC
Twin Fangs
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
- Requires: Daggers
- Number of Hits: 2
- Damage Per Hit: 200% Weapon Damage
- Damage Bonus: 200%
- Cooldown: 8 Seconds
- Cost: 50 Stamina
Upgrades
Ripping Fangs
If Flanking, your Twin Fangs attack will keep your target's armor sundered from below.
- Modifies Twin Fangs, increasing the damage on flanked targets
- Damage Bonus: 50%
- Duration: 8 Seconds
Unyielding Fangs
You deal more damage only if you keep your target facing forward, toward the blow.
- Requires: Trespasser DLC
Deathblow
You lash out hard with swift and deadly skill and then again against a wounded foe.
- Requires: Daggers
- Damage: 200% Weapon Damage
- Bonus Damage: 3% For every 1% missing health
- Health Threshold: 50%
- Cooldown: 8 Seconds
- Cost: 50 Stamina
- Precision Detonator Ability: Use on incapacitated foes for a combo.
Upgrades
Thrill of Victory
Your strike bites deeper, and if it should kill your target, there's no cooldown on Deathblow.
- Damage bonus: 50%
- Modifies Deathblow, increasing its damage and removing the cooldown if the target is killed.
Surprise Attack
Instead of moving in to make the kill, you favor fresh opponents with Deathblow.
- Requires: Trespasser DLC
Passive Abilities
Bloodied Prey
Your strikes cut deeper into any foe whose current health is lower than your own.
- Damage Bonus: 10%
- Cunning on Unlock: +3
Unforgiving Chain
Your daggers blur, a dance of deadly pain. Each strike adds to your Critical Hit chance. After a Critical Attack, your chain resets as you begin another dance.
- Critical Hit Chance: 1%
- Dexterity on Unlock: +3
Dance of Death
You regain Stamina with every kill, the better to continue your assault.
- Stamina Restored: 50
- Dexterity on Unlock: +3
Sneak Attack
Attacks upon a target's back or flank are much more likely to be killing blows.
- Critical Hit Chance: 10%
- Cunning on Unlock: +3
Notes and Trivia
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