Double_Daggers.pngDouble Daggers in Dragon Age: Inquisition is an Abiltiy Tree of the Rogue class.

Experts in this style are fast an deadly, their blades slicing through enemies' defenses--and throats--before they have time to react.


Double Daggers Abilities


Active Abilities

Ability & Description

Flank_Attack.png Flank Attack

You leap through shadows to attack your foe with deadly strikes that hit them from behind.

  • Requires Daggers
  • Number of Hits: 2
  • Damage Per Hit: 200% Weapon Damage
  • Cooldown Time: 8 Seconds
  • Cost: 35 Stamina

Before your target turns to face your blow, you move to stealth, impossible to find.

  • Modifies Flank Attack, granting immediate stealth after Ability use


Your Flank Attack leaves targets of the blow still bleeding from the cuts your daggers find.

  • Bleed Duration: 10 seconds
  • Requires: Trespasser DLC

Spinning_Blades.png Spinning Blades

You lash out with a set of slashing blows that bring you in and drive your target back.

  • Requires Daggers
  • Number of Hits: 5
  • Damage Per Hit: 75% Weapon Damage
  • Cooldown Time: 16 Seconds
  • Cost: 65 Stamina

The number of your deadly slashes grows when you connect with earlier attacks.


Effects are not removed from stricken foes, and targets all around feel your attack.

Parry.png Parry

You quickly block a strike made by your foe, then counter as their own defenses fall.

  • Requires Daggers
  • Damage: 100% Weapon Damage
  • Cost: 10 Stamina

If you succeed in countering a blow, your Parry costs no Stamina at all.

  • Modifies Parry, potentially negating the Stamina cost of the Ability
  • Negates stamina cost if successful


You wait, prepared to knock away the blow, as long as stamina remains at all.

  • Cost: 5 stamina per second
  • Requires: Trespasser DLC

Twin_Fangs.png Twin Fangs

You lash out with both daggers, striking deep, with bonus damage if you flank your foe.

  • Requires Daggers
  • Number of Hits: 2
  • Damage Per Hit: 200% Weapon Damage
  • Damage Bonus: 200%
  • Cooldown Time: 8 Seconds
  • Cost: 50 Stamina

If Flanking, your Twin Fangs attack will keep your target's armor sundered from below.

  • Modifies Twin Fangs, increasing the damage on flanked targets
  • Damage Bonus: 100%
  • Duration: 8 Seconds


You deal more damage only if you keep your target facing forward, toward the blow.

Deathblow.png Deathblow

You lash out hard with swift and deadly skill and then again against a wounded foe.

  • Requires Daggers
  • Damage: 200% Weapon Damage
  • Bonus Damage: 3% For every 1% missing health
  • Health Threshold: 50%
  • Cooldown Time: 8 Seconds
  • Cost: 50 Stamina
  • Precision Detonator Ability: Use on incapacitated foes for a combo.

Your strike bites deeper, and if it should kill your target, there's no cooldown on Deathblow.

  • Damage bonus: 100%
  • Modifies Deathblow, increasing its damage and removing the cooldown if the target is killed.


Instead of moving in to make the kill, you favor fresh opponents with Deathblow.


Passive Abilities

Ability & Description

Bloodied_Prey.png Bloodied Prey

Your strikes cut deeper into any foe whose current health is lower than your own.

  • Damage Bonus: 10%
  • Cunning on Unlock: +3

Unforgiving_Chain.png Unforgiving Chain

Your daggers blur, a dance of deadly pain. Each strike adds to your Critical Hit chance. After a Critical Attack, your chain resets as you begin another dance.

  • Critical Hit Chance: 1%
  • Dexterity on Unlock: +3

Dance_of_Death.png Dance of Death

You regain Stamina with every kill, the better to continue your assault.

  • Stamina Restored: 50
  • Dexterity on Unlock: +3

Sneak_Attack.png Sneak Attack

Attacks upon a target's back or flank are much more likely to be killing blows.

  • Critical Hit Chance: 10%
  • Cunning on Unlock: +3

Ability Tree




Notes and Trivia

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