Necromancer

Class

Mage Specialization

Restrictions Mage only

human-icon_smallHuman
elf-icon_smallElf
qunari-iconQunari only

Requirement Way of the Necromancer

Necromancer is a specialization of the Mage class in Dragon Age 3: Inquisition.

 

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

 

How to Become a Necromancer


You must complete the quest Way of the Necromancer in or to receive this Specialization. It initiates by speaking with Viuus Anaxas in the Skyhold courtyard after completing the Specializations for the Inquisitor War Table Operation. You must collect 20 Bloodstone and 3 Nevarran Skulls from the 3 locations listed below. They are NOT random drops, but instead drop from 3 specific enemies. Once you've collected the above materials you must craft the Jeweled Skull at an "Inspect Requisitions" bench.


Adorn a skull in jewels, study the art of necromancy, and Viuus Anaxas will reveal the secrets of the Nevarran death mages. Destroy undead to gain Nevarran Skulls at: 1 in Apostate’s Landing, 1 in Small Grove, and 1 in Storm’s Solitude in The Storm Coast. Readings can be found among the belongings of Dorian or, if those are unavailable, the wares of the book merchant in Val Royeaux.

  • Objectives:
  1. Acquire Writing on Necromancy.
  2. Acquire three Nevarran Skulls.
  3. Acquire 20 Bloodstones.
  4. Gather jeweled skull materials.

 

Necromancer Ability Tree

 

 

Necromancer Abilities

Active Abilities

Horror_abilities_dragon_age_inquisition_wiki

Horror

You unleash spirits of fear that terrify enemies within the area.

  • Panic Duration: 6 seconds
  • Area of Effect: 3 meters
  • Cooldown: 24 seconds
  • Cost: 50 mana

Upgrades

Despair

Horror inflicts even deeper terror upon targets and reduces their armor while they are under its effects.

  • Spirit Damage: 50% Weapon Damage per second
  • Armor Reduction: 20%

Terror

Enemies struck by Horror cower in place and do not react to attacks until they take significant damage.

Spirit_Mark_ability_dragon_Age_inquisition_wiki

Spirit Mark

You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victim's body briefly to fight on your behalf. Can be toggled on and off.

  • Duration: 12 Seconds
  • Spirit Damage: 75% Weapon Damage per second
  • Charm Duration: 15 Seconds
  • Cooldown: 20 Seconds
  • Cost: 50 Mana

Upgrades

Lingering Mark

Targets you kill with Spirit Mark now fight for you longer and harder.

  • Damage Bonus: 75% weapon damage
  • Charm Duration: 45 Seconds

Wisps of the Fallen

You can now have multiple marked targets. When a marked target dies, a wisp appears and attacks with you for a short time.

  • Damage Bonus: 100% weapon damage
  • Charm Duration: 30 Seconds
  • Cooldown Reduction: 5 seconds
  • Requires: Trespasser DLC

 

 

Walking_Bomb_abilities_dragon_age_inquisition_wiki

Walking Bomb

You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.

  • Spirit Damage: 200% Weapon Damage per second
  • Duration: 10 Seconds
  • Explosion Damage: 600% of Weapon Damage
  • Area of Effect: 5 Meters
  • Cooldown: 20 Seconds
  • Cost: 65 Mana

Upgrades

Virulent

If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.

Concentrated Detonation

Manually detonating Walking Bomb now directs the explosion inward, dealing significantly more damage to the target but none to any nearby enemies.

  • Damage: 500% Weapon Damage
  • Requires: Trespasser DLC

 

 

 

Focus Ability

 

haste_abilities_dragon_age_inquisition_wiki

Haste

You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by focus.

  • Tier 1: Enemies slow by 85% for 6 seconds.
  • Tier 2: Enemies slow by 85% for 12 seconds.
  • Tier 3: Enemies slow by 85% for 20 seconds.

 

 

 

Passive Abilities

Death_Siphon_abilities_dragon_age_inquisition_wiki

Death Siphon

Every time an enemy dies nearby, you regain both health and mana.

  • Mana Amount: 20
  • Health Amount: 10%
  • Constitution on Unlock: +3

Blinding_Terror_dragon_age_inquisition_wiki

Blinding Terror

You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.

  • Damage Bonus vs. Panicked: 15%
  • Magic on Unlock: +3

Power_of_the_Dead_abilities_dragon_age_inquisition_wiki

Power of the Dead

Killing enemies attracts spirits that increase the power of your spells for a short time.

  • Damage Bonus: 20%
  • Duration: 10 Seconds
  • Willpower on Unlock: +3

Simulacrum_dragon_age_inquisition_wiki

Simulacrum

If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the Fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.

  • Duration: 10 seconds
  • Willpower on Unlock: +3

 

Notes and Trivia

  • ??

 

 




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