Mage Ability

Requirement Mage Class

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Storm in Dragon Age: Inquisition is an Ability Tree of the Mage class.

Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.


Storm Mages control the forces of lightning and pure energy that can inflict great damage, trap and stun enemies, and even reduce their defenses against their magical blasts.  


Storm Ability Tree


Storm Abilities

Active Abilities


Chain Lightning

You unleash a blast of lightning that shocks one target and arcs to nearby others.

  • Distance: 5 meters
  • Number of Hits: 4
  • Electric Damage: 250% Weapon Damage
  • Shocked Duration: 8 seconds
  • Cooldown: 8 seconds
  • Cost: 50 Mana


Arcing Surge

Chain lighting arcs farther and hits more targets.

  • Distance Bonus: 4 meters
  • Additional Hits: 2

Never Strikes Twice

Chain Lightning never strikes the same target more than once, but it deals more damage with each new target it reaches.


Energy Barrage

You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.

  • Projectiles: 12
  • Damage per Hit: 66% weapon damage
  • Cooldown: 16 seconds
  • Cost: 50 mana
  • Eldritch Detonated Ability: Use on incapacitated foes for a combo


Energy Bombardment

Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time.

  • Magic Resistance: -2%
  • Eldritch Detonated Ability: Use on incapacitated foes for a combo

Energy Storm

Energy Barrage now deals additional damage, but all targets are selected at random.

  • Damage: 50% weapon damage
  • Requires: Trespasser DLC



Lightning Bolt

You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.

  • Electric Damage: 200% Weapon Damage
  • Paralyzed Duration: 2 Seconds per nearby enemy
  • Cooldown: 24 seconds
  • Cost: 65 Mana


Exploding Bolt

Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target.

  • Damage Bonus: 200% For every creature within 4 meters

Lightning Cascade

Lightning Bolt now paralyzes other enemies near your main target. The more enemies it affects, the shorter the duration.


Static Cage

You trap enemies inside an electricity field that paralyzes those that try to leave.

  • Duration: 8 Seconds
  • Area Of Affect: 9 Meters
  • Paralyzed Duration: 2 Seconds
  • Cooldown: 32 Seconds
  • Cost: 65 Mana


Lightning Cage

Static Cage is now powerful enough to hurt or even kill enemies who leaves its boundaries. Whenever an enemy in the cage takes damage, a lighting bolt strikes them, dealing bonus electricity damage.

  • Electric Damage: 50% Weapon Damage

Tethering Cage

Enemies can now leave Static Cage, but take constant damage while outside its boundaries.

  • Electric Damage: 50% Weapon Damage
  • Requires: Trespasser DLC


Passive Abilities



The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby enemy.

  • Electric Damage: 300% Weapon Damage
  • Radius: 25 Meters
  • Cooldown: 15 Seconds
  • Magic On Unlock: +3


Conductive Current

The more magical energy you expend, the more damage your spells do.

  • Damage Bonus: 5%
  • Magic on unlock: +3


Gathering Storm

You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.

  • Cooldown Reduction: 0.5 Seconds
  • Willpower on Unlock: +3


Static Charge

You sheath yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.

  • Electric Damage: 50% Weapon Damage
  • Shocked Duration: 6 Seconds
  • Constitution on Unlock: +3



Notes and Trivia

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Mage Abilities
Inferno  ♦  Spirit  ♦  Winter


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