Winter.png Winter in Dragon Age: Inquisition is an Ability Tree of the Mage class.

Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.


Winter Ability Tree


Winter Active Abilities

Winters_Grasp.png Winter's Grasp

You lock a target in a sheet of ice, freezing it in place.

  • Ice Damage: 200% Weapon Damage
  • Freeze Duration: 4 Seconds
  • Chill Duration: 8 Seconds
  • Cooldown Time: 16 Seconds
  • Cost: 65 Mana
Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen.

  • Area of Effect: 3 Meters


Enemies that are already frozen or chilled take massive damage when hit with Winter's Grasp.

  • Damage: 1,000% weapon damage
  • Requires: Trespasser DLC

Fade_Step.png Fade Step

You let invisible waves of magic carry you forward, blurring ahead a short distance.

  • Duration: 2 seconds
  • Cooldown Time: 12 seconds
Passing through enemies hurts them and leaves them chilled.

  • Ice Damage: 300% Weapon Damage
  • Chill Duration: 8 Seconds


Each time you pass through an enemy with Fade Step, you gain mana.

Wall_of_Ice.png Wall of Ice

You raise a wall of ice to keep enemies at bay.

  • Size: 6 meters
  • Duration: 20 seconds
  • Cooldown Time: 24 seconds
  • Cost: 50 mana
Wall of Ice creates a larger wall, and you can cast it more often.

  • Size Bonus: 3 meters
  • Cooldown Reduction: 8 seconds


Wall of Ice now encases your target inside a ring.

Ice_mine.png Ice Mine

You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.

  • Freeze Duration: 6 seconds
  • Activation Delay: 3 seconds
  • Cooldown Time: 18 seconds
  • Cost: 35 mana
While frozen, the victim of Ice Mine loses all armor protection.

  • Armor Reduction: 100%


You now create multiple mines directly in front of you.

Blizzard.png Blizzard

You summon a freezing blizzard to chill and damage enemies caught in the area.

  • Ice Damage: 75% Weapon Damage per second
  • Chill Duration: 8 seconds
  • Area of Effect: 8 meters
  • Cooldown Time: 24 seconds
  • Cost: 5 mana per second
Blizzard now chills enemies, progressively slowing them until they are frozen.

  • Damage Bonus: 75%
  • Freeze Duration: 4 Seconds


Blizzard continues without your having to sustain it.

  • Cost: 40 mana
  • Duration: 10 seconds
  • Requires: Trespasser DLC


Winter Passive Abilities

Mana_Surge.png Mana Surge

Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.

  • Area of Effect: 3 Meters
  • Freeze Duration: 2 Seconds
  • Magic on Unlock: +3

Winter_Stillness.png Winter Stillness

By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

  • Meditation Idle Threshold: 3 seconds
  • Mana Regeneration Rate Bonus: 50%
  • Willpower on Unlock: +3

Frost_Mastery.png Frost Mastery

You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.

  • Freeze Duration Bonus: 25%
  • Chill Duration Bonus: 25%
  • Magic on Unlock: +3

Ice_Armor.png Ice Armor

You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.

  • Damage Reduction: 50%
  • Willpower on Unlock: +3


Notes and Trivia

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Mage Abilities
Inferno  ♦  Spirit  ♦  Storm


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