Mage Ability

Requirement Mage Class

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Winter in Dragon Age: Inquisition is an Ability Tree of the Mage class.


Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.



Winter Mages are able to command the power of Winter, using sheets of ice to freeze enemies in place or create protective barriers, blurring forward across the battlefield on waves of cold, or summoning freezing blizzards to chill and damage the enemy. 




Winter Ability Tree


Winter Abilities

Active Abilities


Winter's Grasp

You lock a target in a sheet of ice, freezing it in place.

  • Ice Damage: 200% Weapon Damage
  • Freeze Duration: 4 Seconds
  • Chill Duration: 8 Seconds
  • Cooldown: 16 Seconds
  • Cost: 65 Mana


Winter's Chill

Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen.

  • Area of Effect: 3 Meters

Winter's Run

Enemies that are already frozen or chilled take massive damage when hit with Winter's Grasp.

  • Damage: 1,000% weapon damage
  • Requires: Trespasser DLC


Fade Step

You let invisible waves of magic carry you forward, blurring ahead a short distance.

  • Duration: 2 Seconds
  • Cooldown: 12 Seconds


Frost Step

Passing through enemies hurts them and leaves them chilled.

  • Ice Damage: 300% Weapon Damage
  • Chill Duration: 8 Seconds

Energizing Step

Each time you pass through an enemy with Fade Step, you gain mana.

  • Mana Recovery: 25%
  • Requires: Trespasser DLC



Wall of Ice

You raise a wall of ice to keep enemies at bay.

  • Size: 6 meters
  • Duration: 20 seconds
  • Cooldown: 24 seconds
  • Cost: 50 mana


Glacial Strength

Wall of Ice creates a larger wall, and you can cast it more often.

  • Size Bonus: 3 meters
  • Cooldown Reduction: 8 seconds

Ring of Ice

Wall of Ice now encases your target inside a ring.

  • Requires: Trespasser DLC


Ice Mine

You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.

  • Freeze Duration: 6 seconds
  • Activation Delay: 3 seconds
  • Cooldown: 18 seconds
  • Cost: 35 mana


Brittle Glyph

While frozen, the victim of Ice Mine loses all armor protection.

  • Armor Reduction: 50%

Endless Strength

You now create multiple mines directly in front of you.

  • Requires: Trespasser DLC




You summon a freezing blizzard to chill and damage enemies caught in the area.

  • Ice Damage: 75% Weapon Damage per second
  • Chill Duration: 8 seconds
  • Area of Effect: 8 meters
  • Cooldown: 24 seconds
  • Cost: 5 mana per second


Ice Storm

Blizzard now chills enemies, progressively slowing them until they are frozen.

  • Damage Bonus: 75%
  • Freeze Duration: 4 Seconds

Winter Winds

Blizzard continues without your having to sustain it.

  • Cost: 40 mana
  • Duration: 10 seconds
  • Requires: Trespasser DLC



Passive Abilities


Mana Surge

Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.

  • Area of Effect: 3 Meters
  • Freeze Duration: 2 Seconds
  • Magic on Unlock: +3


Winter Stillness

By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

  • Meditation Idle Threshold: 3 seconds
  • Mana Regeneration Rate Bonus: 50%
  • Willpower on Unlock: +3


Frost Mastery

You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.

  • Freeze Duration Bonus: 25%
  • Chill Duration Bonus: 25%
  • Magic on Unlock: +3


Ice Armor

You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.

  • Damage Reduction: 50%
  • Willpower on Unlock: +3


Notes and Trivia

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Mage Abilities
Inferno  ♦  Spirit  ♦  Storm


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