Archery.png Archery in Dragon Age: Inquisition is an Abiltiy Tree of the Rogue class.

Experts in this style are masters of ranged combat. They can avoid enemies that attempt to close, put arrows or bolts through multiple foes, and even unleash explosive shots to devastating effect.


Archery Abilities


Active Abilities

Ability & Description

Long_Shot.png Long Shot

You fire a powerful single shot that delivers more damage the farther you are from the target.

  • Requires a Bow
  • Damage: 200% Weapon Damage
  • Damage Bonus: 600% at 15 Meters
  • Cooldown Time: 8 Seconds
  • Cost: 50 Stamina
  • Precision Detonator Ability: Use on incapacitated foes for a combo

Long Shot now rips through every enemy along its path, doing bonus damage for each extra target it hits.

  • Modifies Long Shot, allowing it to penetrate targets and deal bonus damage


Long Shot now deals even more damage at greater ranges.

Explosive_Shot.png Explosive Shot

You fire a powerful shot that explodes on impact, damaging enemies around your target.

  • Requires a Bow
  • Number of Hits: 2
  • Damage: 100% Weapon Damage
  • Impact Radius: 4 Meters
  • Cooldown Time: 12 Seconds
  • Cost: 35 Stamina

Shrapnel from Explosive Shot fills the air and sets off deadly reactions that do more damage the more enemies that are nearby.

  • Damage Bonus Per Target: 25%
  • Maximum Damage Bonus: 100%
  • Modifies Explosive Shot, increasing the damage dealt for each target hit


Explosive Shot now knocks back your main target several meters upon detonation.

Full_Draw.png Full Draw

It takes a moment to line up the perfect shot, but it pays of with a devastating hit that bites even deeper against enemies that aren't injured yet.

  • Requires a Bow
  • Damage: 800% Weapon Damage
  • Damage Bonus: 800% at full health
  • Cooldown Time: 24 Seconds
  • Cost: 65 Stamina

Enemies hit by Full Draw are knocked briefly unconscious by the power of your shot.

  • Modifies Full Draw, allowing it to put targets to sleep


Enemies hit by Full Draw are immobilized.

  • Immobilize Duration: 5 seconds
  • Requires: Trespasser DLC

Leaping_Shot.png Leaping Shot

You dive out of trouble and fie a hail of arrows at the enemies that were trying to close with you.

  • Requires a Bow
  • Projectiles: 12
  • Damage Per Hit: 50% Weapon Damage
  • Cooldown Time: 12 Seconds
  • Cost: 35 Stamina

If Leaping Shot hits, you can use the momentum of your leap to do a stronger draw as you come back to your feet. Your next attack, whenever you make it, will knock down its target.

  • Damage Bonus: 200%
  • Modifies Leaping Shot, increasing the damage of your next attack, which will also knock down the target


After striking a target with Leaping Shot, you retreat safely into the shadows, disappearing into stealth.


Passive Abilities

Ability & Description Ability Info

First_Blood.png First Blood

You've learned to pick apart enemies that are still unwounded and unwart. You do more damage to enemies that are only slightly injured.
  • Damage Bonus: 15%
  • Health Threshold: 80%
  • Dexterity on Unlock: +3

Pincushion.png Pincushion

If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target.
  • Damage Bonus: 5%
  • Bonus Duration: 10 Seconds
  • Dexterity on Unlock: +3

Strafing_Shots.png Strafing Shots

You can move faster while firing without sacrificing accuracy.
  • Speed Bonus +100%
  • Dexterity on Unlock: +3

Death_From_Above.png Death From Above

You do more damage when firing from elevation.
  • Maximum Damage Bonus: 25%
  • Maximum Height: 2 Meters
  • Cunning on Unlock: +3



Notes and Trivia

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