Rogue Ability

Restrictions None 
Requirement Rogue Class

Sabotage in Dragon Age: Inquisition is an Ability Tree of the Rogue class.

Experts in these talents specialize in poisons and traps. Their dirty tricks leave enemies sick and limping, easy pickings for a sharp blade or a barbed arrow.


Rogues trained in the arts of Sabotage are experts in the use of traps, snares and poisons, using their sly cunning to incapacitate their foes and leave them vulnerable to the Rogue's arrows and blades, or teammates' attacks. 



Sabotage Ability Tree


Sabotage Abilities

Active Abilities


Poisoned Weapons

You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.

  • Duration: 10 Seconds
  • Damage: 60% Weapon Damage per second
  • Damage Duration: 8 Seconds
  • Cooldown: 24 Seconds
  • Cost: 20 Stamina


Infected Wounds

Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active.

  • Damage Bonus: 25%

Leeching Poison

You gain Health when you attack enemies with Poisoned Weapons active.

  • Health Amount: 5%
  • Requires: Trespasser DLC



You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.

  • Duration: 30 Seconds
  • Radius: 3 Meters
  • Damage: 10% Weapon Damage per second
  • Speed Reduction: 25%
  • Cooldown: 16 Seconds
  • Cost: 35 Stamina


Tread Lightly

Your Caltrops cover a wider area and impede enemies even more.

  • Radius: 5 Meters
  • Speed Reduction Bonus: 25%

Barbed Spikes

Enemies that tread upon your Caltrops are briefly immobilized.

  • Immobilize Duration: 3 seconds
  • Requires: Trespasser DLC



Hook and Tackle

You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.

  • Cooldown: 12 seconds
  • Cost: 20 Stamina


It Beats Walking

You can use Hook and Tackle with no Stamina cost or cooldown time.

  • Modifies Hook and Tackle, allowing for unlimited use

No Escape

You chain yourself to your target upon arrival, making it impossible for them to escape you. You can free yourself by reactivating the ability.

  • Duration: 8 seconds
  • Requires: Trespasser DLC


Toxic Cloud

You unleash a cloud of toxic dust that damages all enemies that remain in the area.

  • Duration: 8 Seconds
  • Radius: 5 Meters
  • Damage: 50% Weapon Damage per second
  • Cooldown: 32 Seconds
  • Cost: 50 Stamina


Contact Poison

Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area.

  • Cooldown Reduction: 5 Seconds
  • Damage: 25% Weapon Damage per second
  • Duration: 8 Seconds

Lost in the Mist

Allies in Toxic Cloud can lose their enemies in the vapors, gaining a stack of Elusive every few seconds in the cloud.



Throwing Blades

You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.

  • Number of Hits: 4
  • Damage Per Hit: 50% Weapon Damage
  • Duration: 8 Seconds
  • Cooldown: 12 Seconds
  • Cost: 50 Stamina


Precision Targeting

When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict.

  • Damage Bonus: 25%
  • This bonus stacks

Fistful of Daggers

You throw several daggers in an arc before you, hitting all enemies in front of you and increasing the duration for which their armor is sundered.

  • Maximum distance: 15 meters
  • Requires: Trespasser DLC



Passive Abilities


Fighting Dirty

All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.

  • Duration Bonus: +25%
  • Dexterity on Unlock: +3


Looked Like It Hurt

The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.

  • Stamina Restored: 10
  • Cunning on Unlock: +3


Explosive Toxin

Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.

  • Duration: 8 Seconds
  • Radius: 3 Meters
  • Damage : 50% Weapon Damage per second


Cheap Shot

Your Critical Hits tear through enemy armor, leaving it sundered for a short time. 

  • Duration: 6 Seconds
  • Cunning on Unlock: +3



Notes and Trivia

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