Rogue Ability

Restrictions None 
Requirement Rogue Class

Double Daggers in Dragon Age: Inquisition is an Ability Tree of the Rogue class.

Experts in these talents are masters of misdirection. Whether leaping to safety, disappearing into the shadows, or tricking enemies into slashing at empty air, they are never where anyone expects them to be.


A Rogue trained in the arts of subterfuge is an expert in distractions and misdirection. Seeming to vanish and reappear at will, they can be at their foes' shoulder with a deadly strike they never saw coming.



Subterfuge Ability Tree


Subterfuge Abilities

Active Abilities

Active Abilities



You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.

  • Damage Bonus: 50%
  • Duration: 30 Seconds
  • Cooldown: 24 Seconds
  • Cost: 20 Stamina


Lost in the Shadows

You live in the darkness. Entering stealth is now instant and removes all debilitating effects on you. While in stealth, you can even pass through enemies without being detected.

  • Upgrades Stealth

Clinging Shadows

You remain in Stealth for a short time after attacking or taking damage.



You leap away from incoming attacks, putting yourself where you need to be to win this fight.

  • Cooldown: 2 Seconds
  • Cost: 20 Stamina


Hidden Step

Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away.

  • Duration: 3 Seconds
  • Damage: 300% Weapon Damage

Shadow Step

You now move directly through the shadows to attack or retreat as needed.



Knockout Powder

You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time.

  • Duration: 10 Seconds
  • Area of Effect: 6 Meters
  • Cooldown: 20 Seconds
  • Cost: 35 Stamina


Deep Sleep

Enemies affected by Knockout Powder sleep longer and are slow to wake up after being damaged.

  • Duration Bonus: 10 Seconds
  • Damaged Sleep Duration: 3 Seconds

Rude Awakening

Knockout Powder does not last as long, but enemies take massive damage if they wake up naturally.

  • Damage: 600% weapon damage
  • Sleep Duration: 5 seconds
  • Requires:: Trespasser DLC


Shadow Strike

You take your enemy by surprise with an attack they never see coming. If you are in stealth or have not taken damage recently, this attack hits even harder.

  • Damage: 400% Weapon Damage
  • Stealth Bonus Damage: 200%
  • Not Damaged Recently Threshold: 5 Seconds
  • Cooldown: 16 Seconds
  • Cost: 50 Stamina


Quick Blade

Shadow Strike costs less stamina, and when you use it while flanking an opponent, you reduce all of your active cooldown times.

  • Cost Reduction: 10 Stamina
  • Cooldown Reduction: 4 Seconds

Long Shadows

You know how to strike without being seen, even at distance. You can now use Shadow Strike against ranged targets.


Passive Abilities



They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.

  • Chance to Activate: 5%
  • Dexterity on Unlock: +3


Easy to Miss

Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.

  • Threat Reduction: 25%
  • Flanking Threat Reduction: 50%
  • Cunning on Unlock: +3



While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor.

  • Armor Penetration: 50%
  • Duration: 6 Seconds
  • Dexterity on Unlock: +3


Mercy Killing

When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.

  • Cunning on Unlock: +3



Notes and Trivia

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