Mage |
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Starting Abilities |
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Restrictions |
Mage is a Class in Dragon Age 3: Inquisition. Mages are the spell casting class, that use a variety of elements to deal damage, or can even heal their party. Note: Elves get a 25 percent bonus to Ranged Defense, Dwarves get a 25 percent bonus to Magic Defense, and Qunari get a 10 percent bonus to Melee Defense.
"Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit."
Mage Ability Trees
Spirit
Masters of this school of magic call upon call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.

Winter
Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.

Inferno
Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.

Storm
Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.
Mage Specializations
Knight Enchanter
These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.

Necromancer
These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

Rift Mage
These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.
Mage Starting Stats
Attributes | Offensive | Defensive |
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Strength 10 | Attack 0% | Magic Defense 6% |
Dexterity 10 | Guard Damage Bonus 0% | Melee Defense 0% |
Magic 11 | Armor Penetration 0% | Ranged Defense 0% |
Cunning 10 | Barrier Damage Bonus 12% | Cold Resistance 0% |
Willpower 10 | Critical Damage Bonus 40% | Electrical Resistance 0% |
Constitution 10 | Critical Chance 5% | Fire Resistance 0% |
Other | Main-Hand Damage 17 | Guard 0 |
Maximum Focus 100 | Off-Hand Damage 17 | Armor Rating 38 |
Focus Gain Bonus 0% | Bleed on Hit 0% | Armor Rating: Front 38 |
Maximum Mana/Stamina 100 | Stagger on Hit 0% | Maximum Health 456 |
Cooldown Modifier 0% | Heal on Kill 0% | Bleed on Being Hit 0% |
-- | Flanking Damage Bonus 25% | Stagger on Being Hit 0% |
Notes on Mages
- Useful for Multiplayer: There are magic barriers that can only be destroyed by using magic against them
- Magic (fire,cold,lightning,spirit) damage ignores armor
- Can exploit elemental weaknesses
How do I get to the abilities screen where I can select different abilities? Which buttons do I select to open this screen?
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