Rogue |
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Starting Abilities |
Dual Wield: |
Restrictions |
None |
Rogue is a class option in Dragon Age 3: Inquisition.
The Rogue specializes in damage-dealing, blending stealth and agility to create and benefit from advantageous positions. A talented Rogue can be the difference between victory and failure.
"Armed with bows, daggers, and any number of dirty tricks, the rogue's primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper's perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault."
There are no restrictions on the Rogue class: a Rogue can be of any race.
Note: Elves get a 25 percent bonus to Ranged Defense, Dwarves get a 25 percent bonus to Magic Defense, and Qunari get a 25 percent bonus to Melee Defense.
Rogue Abilities
Double Daggers
Experts in this style are fast an deadly, their blades slicing through enemies' defenses--and throats--before they have time to react.
Archery
Experts in this style are masters of ranged combat. They can avoid enemies that attempt to close, put arrows or bolts through multiple foes, and even unleash explosive shots to devastating effect.
Sabotage
Experts in these talents specialize in poisons and traps. Their dirty tricks leave enemies sick and limping, easy pickings for a sharp blade or a barbed arrow.
Subterfuge
Experts in these talents are masters of misdirection. Whether leaping to safety, disappearing into the shadows, or tricking enemies into slashing at empty air, they are never where anyone expects them to be.
Rogue Specializations
Artificer
These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.
Assassin
Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.
Tempest
These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.
Rogue Starting Abilities and Stats
Dual-Wield
StealthYou step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown. |
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Twin FangsYou lash out with both daggers, striking deep, with bonus damage if you flank your foe. |
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Attributes | Offensive | Defensive |
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Strength 10 | Attack 0% | Magic Defense 0% |
Dexterity 11 | Guard Damage Bonus 0% | Melee Defense 0% |
Magic 10 | Armor Penetration 0% | Ranged Defense 6% |
Cunning 10 | Barrier Damage Bonus 0% | Cold Resistance 0% |
Willpower 10 | Critical Damage Bonus 53% | Electrical Resistance 0% |
Constitution 10 | Critical Chance 5% | Fire Resistance 0% |
Other | Main-Hand Damage 32 | Guard 0 |
Maximum Focus 100 | Off-Hand Damage 32 | Armor Rating 43 |
Focus Gain Bonus 0% | Bleed on Hit 0% | Armor Rating: Front 43 |
Maximum Mana/Stamina 100 | Stagger on Hit 0% | Maximum Health 509 |
Cooldown Modifier 0% | Heal on Kill 0% | Bleed on Being Hit 0% |
-- | Flanking Damage Bonus 25% | Stagger on Being Hit 0% |
Archer
StealthYou step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown. |
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Long ShotYou fire a powerful single shot that delivers more damage the farther you are from the target. |
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Attributes | Offensive | Defensive |
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Strength 10 | Attack 0% | Magic Defense 0% |
Dexterity 11 | Guard Damage Bonus 0% | Melee Defense 0% |
Magic 10 | Armor Penetration 0% | Ranged Defense 6% |
Cunning 10 | Barrier Damage Bonus 0% | Cold Resistance 0% |
Willpower 10 | Critical Damage Bonus 41% | Electrical Resistance 0% |
Constitution 10 | Critical Chance 5% | Fire Resistance 0% |
Other | Main-Hand Damage 36 | Guard 0 |
Maximum Focus 100 | Off-Hand Damage 36 | Armor Rating 43 |
Focus Gain Bonus 0% | Bleed on Hit 0% | Armor Rating: Front 43 |
Maximum Mana/Stamina 100 | Stagger on Hit 0% | Maximum Health 509 |
Cooldown Modifier 0% | Heal on Kill 0% | Bleed on Being Hit 0% |
-- | Flanking Damage Bonus 36% | Stagger on Being Hit 0% |
NPC Rogues and Notes
Notes on Rogues
- Useful for trap disarming
- Useful for Lockpicking
- Rogues can open locked doors