Spirit in Dragon Age: Inquisition is an Ability Tree of the Mage class.
Masters of this school of magic call upon call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.
Mages trained in the Spirit abilities are able to command the help of spirits and even the essence of the Fade to create powerful protective barriers, confused and stagger the enemy and heal allies.
Spirit Ability Tree
Spirit Abilities
Active Abilities
Barrier
You create a shimmering protective barrier that acts as temporary additional health.The barrier decays naturally over time.
- Barrier: 996
- Area of Affect: 4 meters
- Cooldown: 24 seconds
- Cost: 50 Mana
Upgrades
Elegant Defense
You have learned to cast Barrier with a more stable magical pattern. Each time a Barrier you have cast expires, the ability's cooldown is reduced.
- Cooldown Reduction: 4 seconds
Energetic Defense
Your barrier holds its full strength for longer before it begins to decay.
- Duration: 5 seconds
- Requires: Trespasser DLC
Dispel
You remove hostile magic and status effects while beneficial effects off enemies.
- Area of Effect:5 meters
- Cooldown: 8 seconds
- Cost: 35 Mana
Upgrades
Transmute Magic
Dispelling magic and status effects increases your owns spells' damage and barrier generation for a brief duration.
- Barrier: 50%
- Damage Bonus: 25%
- Duration: 10 Seconds
- A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to Dispel effects.
Strengthened Veil
Dispel now weakens the magical attacks of affected enemies.
- Damage Reduction: 40%
- Duration: 10 Seconds
- Requires: Trespasser DLC
Mind Blast
You send enemies staggering with a explosion of willpower that drives them back and less likely to target you again.
- Area of Effect: 5 meters
- Cooldown: 8 seconds
- Cost: 20 Mana
- Eldritch Detonated Ability: Use on incapacitated foes for a combo.
Upgrades
Fortifying Blast
Each time you strike with Mind Bast increases your protective barrier as your turn their pain into your power.
- Barrier: +10%
- A barrier provides a additional health bat that must be destroyed before the target takes any damage barrier is vulnerable to dispel effects.
Cleansing Blast
You can now use Mind Blast to remove all negative status effects from yourself.
- Requires: Trespasser DLC
Revival
You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.
- Area of Effect: 2 meters
- Cooldown: 60 seconds
- Cost: 85 Mana
Upgrades
Life Ward
Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious.
- Damage Resistance: 25%
- Duration : 15 seconds
Desperation
Revival is easier to cast, but no longer revives allies permanently. Instead, allies who are already unconscious fight with great power for a few seconds before falling again.
- Damage Bonus: 200%
- Attack Speed Bonus: 50%
- Duration: 10 seconds
- Cost: 30 mana
- Cooldown Time: 30 seconds
- Requires: Trespasser DLC
Passive Abilities
Peaceful Aura
Your aura of tranquility makes enemies less likely to attack you in battle, even when you damage them.
- Threat Reduction: 50%
- Willpower on Unlock: +3
Guardian Spirit
A protective barrier springs into place around you automatically when you are badly injured.
- Barrier: +50%
- Cooldown: 60 seconds
Rejuvenating Barrier
When you and you allies have a active barrier, the beneficial energies invigorates them and helps them recover mana or stamina more quickly.
- Mana Regeneration: +35%
- Constitution on Unlock: +3
Strength of Spirits
You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.
- Low Stamina Threshold: 50%
- Stamina Generation Rate Bonus: 50%
- Strength on Unlock: +3
Notes and Trivia
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Passive Question14 Jul 2016 18:03
I have a question. I have Solas and My knight Enchanter. I want my Knight Enchanter to drop barrier and equip him with wintergrasp. If i Do so my passivs from spirit tree are going to waste if solas casts barrier *and has only barier without passives*... or those passivs apply to a whole team ?
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