Two-Handed Weapons |
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Class |
Warrior Ability |
Restrictions | None |
Requirement | Warrior Class |
Two-Handed Weapon in Dragon Age: Inquisition is Ability Tree of the Warrior class.
"Experts in this style crush their enemies with massive blows that can break any guard, shatter any armor, and destroy any opponent."
Two-Handed Weapons masters are able to use enormous force to deal tremendous damage, even despite armor or strong Guard.
Two-Handed Ability Tree
Two Handed Weapon Abilities
Passive Abilities
Block and Slash
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
- Damage: 150% Weapon Damage
- Cost: 10 Stamina (+5 Stamina per second)
Upgrades
Flawless Defense
Countering an enemy's attack now does bonus damage and adds to your guard.
- Damage Bonus: 50%
- Guard Amount: 15%
Spinning Defense
Your counterattack does more damage and now slashes in a full circle.
- Damage Bonus: 200%
- Requires: Trespasser DLC
Mighty Blow
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
- Damage: 200% Weapon Damage
- Damage Bonus: 200%
- Cooldown: 16 Seconds
- Cost: 50 Stamina
- Impact Detonator Ability: Use on incapacitated foes for a combo.
Upgrades
Easy Target
Mighty Blow costs less stamina and deals increased damage against targets that have been knocked down.
- Cost Reduction: 15 Stamina
- Damage Bonus: 300%
Stay Down
Enemies knocked down by Mighty Blow are slower to get back to their feet.
- Bonus Duration: 3 seconds
- Requires: Trespasser DLC
Pommel Strike
You lash out with a fast strike that briefly stuns your target.
- Damage: 300% Weapon Damage
- Stun Duration: 3 Seconds
- Cooldown: 20 Seconds
- Cost: 35 Stamina
Upgrades
Lightning Jab
Pommel Strike hits harder and faster.
- Cooldown Reduction: 4 Seconds
- Stun Duration Bonus: 1 Second
Staggering Strike
Pommel Strike stuns enemies longer if they are already suffering from a negative status effect.
- Stun Duration Bonus: 3 Second
- Requires: Trespasser DLC
Whirlwind
You spin with your weapon outstretched, cutting through any enemies in your path.
- Damage per Hit: 70% Weapon Damage
- Cooldown: 24 seconds
- Cost: 10 Stamina
- Impact Detonator Ability: Use on incapacitated foes for a combo.
Upgrades
Rising Winds
Whirlwind becomes more effective the longer you sustain it.
- Damage Bonus per Rotation: 15%
Vortex of Steel
Whirlwind strikes now pull nearby enemies toward you.
- The pull effect will work on enemies who are supposed to be immune of physical effects.
- Requires: Trespasser DLC
Earthshaking Strike
Your great blow tears open the ground with a shockwave that batters enemies caught in its path.
- Number of Hits: 2
- Damage per Hit: 150% Weapon Damage
- Area of Effect: 12 Meters
- Cooldown: 20 Seconds
- Cost: 50 Stamina
Upgrades
Shattered Ground
Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it.
- Duration: 8 Seconds
- Burning: 20% Weapon Damage per second
- Burning Duration: 8 Seconds
Tremor
Earthshaking Strike now immobilizes enemies struck by the second blast.
- Immobilize Duration: 4 seconds
- Requires: Trespasser DLC
Passive Abilities
Flow of Battle
Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.
- Cooldown Reduction: 1 Second
- Strength on Unlock: +3
Shield Breaker
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.
- Armor Reduction: 20%
- Duration: 6 Seconds
- Strength on Unlock: +3
Guard-Smasher
You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.
- Bonus Damage vs. Guard: 50%
- Strength on Unlock: +3
Clear a Path
Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.
- Stamina Restored: 10%
- Strength on Unlock: +3
Notes and Trivia
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