Two-Handed Weapons



Warrior Ability

Restrictions None 
Requirement Warrior Class

Two-Handed Weapon in Dragon Age: Inquisition is Ability Tree of the Warrior class.

"Experts in this style crush their enemies with massive blows that can break any guard, shatter any armor, and destroy any opponent."


 Two-Handed Weapons masters are able to use enormous force to deal tremendous damage, even despite armor or strong Guard. 




Two-Handed Ability Tree



Two Handed Weapon Abilities

Passive Abilities


Block and Slash

You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.

  • Damage: 150% Weapon Damage
  • Cost: 10 Stamina (+5 Stamina per second)


Flawless Defense

Countering an enemy's attack now does bonus damage and adds to your guard.

  • Damage Bonus: 50%
  • Guard Amount: 15%

Spinning Defense

Your counterattack does more damage and now slashes in a full circle.

  • Damage Bonus: 200%
  • Requires: Trespasser DLC


Mighty Blow

You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.

  • Damage: 200% Weapon Damage
  • Damage Bonus: 200%
  • Cooldown: 16 Seconds
  • Cost: 50 Stamina
  • Impact Detonator Ability: Use on incapacitated foes for a combo.


Easy Target

Mighty Blow costs less stamina and deals increased damage against targets that have been knocked down.

  • Cost Reduction: 15 Stamina
  • Damage Bonus: 300%

Stay Down

Enemies knocked down by Mighty Blow are slower to get back to their feet.

  • Bonus Duration: 3 seconds
  • Requires: Trespasser DLC



Pommel Strike

You lash out with a fast strike that briefly stuns your target.

  • Damage: 300% Weapon Damage
  • Stun Duration: 3 Seconds
  • Cooldown: 20 Seconds
  • Cost: 35 Stamina


Lightning Jab

Pommel Strike hits harder and faster.

  • Cooldown Reduction: 4 Seconds
  • Stun Duration Bonus: 1 Second

Staggering Strike

Pommel Strike stuns enemies longer if they are already suffering from a negative status effect.

  • Stun Duration Bonus: 3 Second
  • Requires: Trespasser DLC



You spin with your weapon outstretched, cutting through any enemies in your path.

  • Damage per Hit: 70% Weapon Damage
  • Cooldown: 24 seconds
  • Cost: 10 Stamina
  • Impact Detonator Ability: Use on incapacitated foes for a combo.


Rising Winds

Whirlwind becomes more effective the longer you sustain it.

  • Damage Bonus per Rotation: 15%

Vortex of Steel

Whirlwind strikes now pull nearby enemies toward you.

  • The pull effect will work on enemies who are supposed to be immune of physical effects.
  • Requires: Trespasser DLC



Earthshaking Strike

Your great blow tears open the ground with a shockwave that batters enemies caught in its path.

  • Number of Hits: 2
  • Damage per Hit: 150% Weapon Damage
  • Area of Effect: 12 Meters
  • Cooldown: 20 Seconds
  • Cost: 50 Stamina


Shattered Ground

Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it.

  • Duration: 8 Seconds
  • Burning: 20% Weapon Damage per second
  • Burning Duration: 8 Seconds


Earthshaking Strike now immobilizes enemies struck by the second blast.

  • Immobilize Duration: 4 seconds
  • Requires: Trespasser DLC



Passive Abilities


Flow of Battle

Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.

  • Cooldown Reduction: 1 Second
  • Strength on Unlock: +3


Shield Breaker

Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.

  • Armor Reduction: 20%
  • Duration: 6 Seconds
  • Strength on Unlock: +3



You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.

  • Bonus Damage vs. Guard: 50%
  • Strength on Unlock: +3


Clear a Path

Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.

  • Stamina Restored: 10%
  • Strength on Unlock: +3


Notes and Trivia

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