Weapon and Shield

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Class

Warrior Ability

Restrictions None 
Requirement Warrior Class

Weapon and Shield in Dragon Age: Inquisition is Ability Tree of the Warrior class.

 

"Experts in this style are still on their feet after punishment that would kill their allies. They use their shield to protect themselves and stagger their enemies."

 

Weapons and Shield Warrior uses his shield not only as a method of defense, but of attack too. Able to withstand brutal damage, Warriors learned in this style are also adept damage dealers, often charging headlong into the fight to provide their their allies with a distraction for the enemy, and even able to offer a buff which improves allies' Guard.




 

Weapon and Shield Ability Tree

 

Weapon and Shield Abilities 

Active Abilities

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Shield Wall

You stand firm and block incoming attacks at the cost of Stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.

  • Requires: a Shield
  • Guard provided protection from incoming attacks by granting additional health. Guard must be broken before a target will take damage.

Upgrades

Chevalier's Step

When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.

  • Range: 4 Meters
  • Armor Bonus: 30%

Immovable Object

Blocking with Shield Wall costs less stamina and generates more guard, but you cannot move while blocking.

  • Requires: Trespasser DLC

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Payback Strike

You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.

  • Requires: a Shield
  • Damage: 200% Weapon Damage
  • Recently Damaged Threshold: 5 Seconds
  • Damage Bonus: 200%
  • Cooldown: 8 Seconds
  • Cost: 35 Stamina

Upgrades

Sweet Revenge

You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies.

  • Damage Bonus: 200%
  • Stun Duration: 2 seconds

Cruel Revenge

Payback Strike now taunts enemies.

  • Duration: 8 seconds
  • Requires: Trespasser DLC

 

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Shield Bash

Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.

  • Damage: 300% Weapon Damage
  • Bonus Damage vs. Guard: 800%
  • Cooldown: 8 seconds
  • Cost: 35 Stamina
  • Range: 4 Meters
  • Armor Bonus: 30%

Upgrades

Ring the Bell

You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard.

  • Bonus Damage vs. Guard: 400%

Crippling Smash

An enemy struck by Shield Bash now does no damage with its next attack.

  • Duration: 10 seconds
  • Requires: Trespasser DLC

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Lunge and Smash

You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.

  • Requires: a Shield
  • Damage: 175% Weapon Damage
  • Cooldown: 8 Seconds
  • Cost: 35 Stamina
  • Impact Detonator Ability: Use on incapacitated foes for a combo.

Upgrades

Great Lunge

The farther you lunge before striking your target, the more damage you do to them.

  • Damage Bonus: 50% at 5 meters
  • Damage Bonus: 250% at 10 meters

Effortless Lunge

If Lunge and Slash strikes an enemy that was not attacking you, the ability refunds the cost and cooldown.

  • Requires: Trespasser DLC

  

Passive Abilities

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Bear Mauls the Wolves

Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

  • Constitution on Unlock: +3

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Warrior's Resolve

You fight all the harder when you're hurting, gaining Stamina when you lose health.

  • Stamina Restored: 10% for every 10% Health los
  • Constitution on Unlock: +3

Note: Stamina conversion applies to both barrier and active guard lost in addition to normal health lost.

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Turn the Bolt

Your expertise with the shield protects you from ranged attacks from the front.

  • Damage Reduction: 50
  • Constitution on Unlock: +3

Turn_the_Blade_warrior_dragon_age_inquisition_wiki

Turn the Blade

Any blow you can see, you can turn aside. All damage coming from the front is reduced.

  • Damage Resistance: 20%
  • Constitution on Unlock: +3

 

 




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