Weapon and Shield |
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Class |
Warrior Ability |
Restrictions | None |
Requirement | Warrior Class |
Weapon and Shield in Dragon Age: Inquisition is Ability Tree of the Warrior class.
"Experts in this style are still on their feet after punishment that would kill their allies. They use their shield to protect themselves and stagger their enemies."
A Weapons and Shield Warrior uses his shield not only as a method of defense, but of attack too. Able to withstand brutal damage, Warriors learned in this style are also adept damage dealers, often charging headlong into the fight to provide their their allies with a distraction for the enemy, and even able to offer a buff which improves allies' Guard.
Weapon and Shield Ability Tree
Weapon and Shield Abilities
Active Abilities
Shield Wall
You stand firm and block incoming attacks at the cost of Stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.
- Requires: a Shield
- Guard provided protection from incoming attacks by granting additional health. Guard must be broken before a target will take damage.
Upgrades
Chevalier's Step
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.
- Range: 4 Meters
- Armor Bonus: 30%
Immovable Object
Blocking with Shield Wall costs less stamina and generates more guard, but you cannot move while blocking.
- Requires: Trespasser DLC
Payback Strike
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.
- Requires: a Shield
- Damage: 200% Weapon Damage
- Recently Damaged Threshold: 5 Seconds
- Damage Bonus: 200%
- Cooldown: 8 Seconds
- Cost: 35 Stamina
Upgrades
Sweet Revenge
You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies.
- Damage Bonus: 200%
- Stun Duration: 2 seconds
Shield Bash
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.
- Damage: 300% Weapon Damage
- Bonus Damage vs. Guard: 800%
- Cooldown: 8 seconds
- Cost: 35 Stamina
- Range: 4 Meters
- Armor Bonus: 30%
Upgrades
Ring the Bell
You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard.
- Bonus Damage vs. Guard: 400%
Crippling Smash
An enemy struck by Shield Bash now does no damage with its next attack.
- Duration: 10 seconds
- Requires: Trespasser DLC
Lunge and Smash
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.
- Requires: a Shield
- Damage: 175% Weapon Damage
- Cooldown: 8 Seconds
- Cost: 35 Stamina
- Impact Detonator Ability: Use on incapacitated foes for a combo.
Upgrades
Great Lunge
The farther you lunge before striking your target, the more damage you do to them.
- Damage Bonus: 50% at 5 meters
- Damage Bonus: 250% at 10 meters
Effortless Lunge
If Lunge and Slash strikes an enemy that was not attacking you, the ability refunds the cost and cooldown.
- Requires: Trespasser DLC
Passive Abilities
Bear Mauls the Wolves
Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.
- Constitution on Unlock: +3
Warrior's Resolve
You fight all the harder when you're hurting, gaining Stamina when you lose health.
- Stamina Restored: 10% for every 10% Health los
- Constitution on Unlock: +3
Note: Stamina conversion applies to both barrier and active guard lost in addition to normal health lost.
Turn the Bolt
Your expertise with the shield protects you from ranged attacks from the front.
- Damage Reduction: 50
- Constitution on Unlock: +3
Turn the Blade
Any blow you can see, you can turn aside. All damage coming from the front is reduced.
- Damage Resistance: 20%
- Constitution on Unlock: +3