Vanguard |
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Class |
Warrior Ability |
Restrictions | None |
Requirement | Warrior Class |
Vanguard in Dragon Age: Inquisition is Ability Tree of the Warrior class.
These stalwart warriors protect their allies by making themselves the biggest target on the battlefield. When enemies take the bait, Vanguards pick them apart with brutal precision.
The Vanguard Warrior is a natural target for foes on the battlefield, drawing their ire to protect allies and give them the freedom they need to perform. Vanguards have many abilities which grant them increased Guard, allowing them to take great punishment even while they deal out even greater damage.
Vanguard Ability Tree
Vanguard Abilities
Active Abilities
War Cry
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
- Duration: 4 Seconds
- Guard per Enemy: 20%
- Cooldown: 24 Seconds
- Cost: 35 Stamina
Upgrades
Call To Arms
You draw strength from your War Cry, improving your armor for the coming fight.
- Armor Bonus: 200%
- Duration: 10 seconds
Battle Roar
War Cry echoes across the battlefield, catching more enemies and taunting them for longer.
- Area of Effect: 10 metres
- Bonus Duration: 4 seconds
- Requires: Trespasser DLC
Challenge
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.
- Duration: 8 Seconds
- Guard Amount: 10%
- Cooldown: 16 Seconds
- Cost: 20 Stamina
Upgrades
Throw the Gauntlet
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration.
- Bonus Regeneration: 15 Stamina per second
Call Them Out
You can challenge as many enemies as you want, with no cooldown.
- Requires: Trespasser DLC
Charging Bull
You slam into enemies, increasing your guard and knocking them down as you break through their lines.
- Damage: 50% Weapon Damage
- Guard per Enemy: 10%
- Cooldown: 8 Seconds
- Cost: 5 Stamina per second
Upgrades
Gore and Trample
After you finish your charge, your next ability costs no stamina
- Duration: 5 seconds
Livid
The more foes nearby, the harder you fight and the tougher you get.
- Guard per Enemy: 10%
- Cooldown Time: 32 Seconds
Upgrades
Still Standing
Unbowed further improves your guard for each nearby enemy, giving you the strength to stay on your feet.
- Guard Generation Bonus: 50%
Endless Strength
Striking a killing blow with Livid active resets its duration.
- Guard Generation Bonus: 50%
Bodyguard
You accept blows meant for allies, taking a portion of the damage
- Damage Transfer: 50%
- Duration: 15 seconds
- Cooldown: 24 seconds
- Cost: 35 Stamina
Upgrades
Not Today
You draw strength from your War Cry, improving your armor for the coming fight.
- Damage Resistance: 50%
Over Here
You taunt any enemies that attack an ally in Bodyguard's area of effect.
- Duration: 4 seconds
- Requires: Trespasser DLC
Passive Abilities
Untouchable Defense
They can't kill what they can't get. You get a bonus to your maximum guard.
- Maximum Guard Bonus: 25%
- Constitution on Unlock: +3
Trust the Steel
You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.
- Armor Bonus: 20%
- Constitution on Unlock: +3
It'll Cost You
Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.
- Damage Returned: 15%
- Strength on Unlock: +3
Cutting Words
Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.
- Damage Bonus: 20%
- Strength on Unlock: +3
Notes and Trivia
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